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Author |
Thread Statistics | Show CCP posts - 23 post(s) |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
706
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Posted - 2013.04.02 12:22:00 -
[1] - Quote
I've got a trouble with this specific module since the beginning because of "generalities" in those bonuses.
One option would be to completely get rid of this module and add different variants of dmg mods with different optimal or fall off bonus:
Minmatar does not need optimal bonus, change from 3km to 3,15km is kinda pathetic change, however 30% bonus on fall off is too much considering this on some already fall off bonused hulls. This means the problem is not being solved at the source (hulls bonus) but somewhat tweak which leads me to the following point.
Optimal bonus on TEs has very little influence on Rails and Beams, small on Arty. Again, specific dmg modules could use of different "logical" variants instead of some sort of generic module being a strong plus in some circumstances (projectiles/hybrids) but little and still mandatory for lasers (tracking issues).
Making these bonus as options in specific dmg mods either by scripting them either by making different ones would force players to make rational choices instead of as per usual stack of TE's. This would also open new options since having more room for tanking mods or just add drone upgrades.
Probably a terrible idea but I think this wouldn't hurt.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
715
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Posted - 2013.04.03 18:41:00 -
[2] - Quote
Kagura Nikon wrote:And that is part of the issue they are trying to tackle, They are trying to make armor tanking more prevalent by makign low slot offensive options less overhelming.
My opinion, they coudl achieve more of that if they moved the drone damage modules to mid slots.
The reason why changing TEs, read get rid of them, and replace them with scripts on racial DMG mods would be the best option. Also, change drone dmg mods from lows to mids would simply annihilate shield based drone ships unless these modules get an exceptional ability to be fitted either in lows or mids but not both. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1018
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Posted - 2013.07.24 23:16:00 -
[3] - Quote
Harvey James wrote:Zor'katar wrote:...why did this thread get stickied again? Maybe we'll get part 2 soon ... missiles added to TE's would be nice
Indeed *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1034
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Posted - 2013.07.27 11:55:00 -
[4] - Quote
Diesel47 wrote:TE nerf to nerf Minmatar?
What about the other weapon systems that use TEs?
*sigh*
They get nerf for as much.
And: why not add 10% missile velocity to TE's, also why not change name from "Tracking enhancers" which is silly since they do both tracking and optimal? -change it for "Weapon System Enhancers" add missile bonus and everyone is happy. Plus it's not like if missile based ships had 7 lows right? *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1043
|
Posted - 2013.07.30 14:31:00 -
[5] - Quote
Rune Scorpio wrote:Any plan to fix the mwd cloak exploit so those of us in lowsec can actually catch bc's and haulers on gates? Or was this just a general gatecamp nerf.
The only fix is needed in your comment is graveyard camping, not smart use of something working as intended. Graveyard camping should bring more penalties than it does right now, higher SS hit since with tags introduction it's an easy activity far too much rewarding for the risk taken.
*removed inappropriate ASCII art signature* - CCP Eterne |
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